\hypertarget{structsc2_1_1_feature_layer_settings}{}\section{sc2\+:\+:Feature\+Layer\+Settings Struct Reference}
\label{structsc2_1_1_feature_layer_settings}\index{sc2\+::\+Feature\+Layer\+Settings@{sc2\+::\+Feature\+Layer\+Settings}}


Settings for feature layer output.  




{\ttfamily \#include $<$sc2\+\_\+game\+\_\+settings.\+h$>$}

\subsection*{Public Member Functions}
\begin{DoxyCompactItemize}
\item 
\mbox{\Hypertarget{structsc2_1_1_feature_layer_settings_a28f19d96438d2be327a29850de68a662}\label{structsc2_1_1_feature_layer_settings_a28f19d96438d2be327a29850de68a662}} 
{\bfseries Feature\+Layer\+Settings} (float in\+\_\+camera\+\_\+width, int in\+\_\+map\+\_\+x, int in\+\_\+map\+\_\+y, int in\+\_\+minimap\+\_\+x, int in\+\_\+minimap\+\_\+y)
\end{DoxyCompactItemize}
\subsection*{Public Attributes}
\begin{DoxyCompactItemize}
\item 
\mbox{\Hypertarget{structsc2_1_1_feature_layer_settings_a3d585889888f6fab4324992fb74f4d32}\label{structsc2_1_1_feature_layer_settings_a3d585889888f6fab4324992fb74f4d32}} 
float \hyperlink{structsc2_1_1_feature_layer_settings_a3d585889888f6fab4324992fb74f4d32}{camera\+\_\+width} = 24.\+0f
\begin{DoxyCompactList}\small\item\em The width of the camera view as it would appear in the world. The size is in game world units. \end{DoxyCompactList}\item 
\mbox{\Hypertarget{structsc2_1_1_feature_layer_settings_a621c94ea8be82e725ea0632126587067}\label{structsc2_1_1_feature_layer_settings_a621c94ea8be82e725ea0632126587067}} 
int \hyperlink{structsc2_1_1_feature_layer_settings_a621c94ea8be82e725ea0632126587067}{map\+\_\+x} = 64
\begin{DoxyCompactList}\small\item\em X size of the feature layer bitmap for the world screen. \end{DoxyCompactList}\item 
\mbox{\Hypertarget{structsc2_1_1_feature_layer_settings_a17b45c8a4de7ff44bb18d79de5fe4532}\label{structsc2_1_1_feature_layer_settings_a17b45c8a4de7ff44bb18d79de5fe4532}} 
int \hyperlink{structsc2_1_1_feature_layer_settings_a17b45c8a4de7ff44bb18d79de5fe4532}{map\+\_\+y} = 64
\begin{DoxyCompactList}\small\item\em Y size of the feature layer bitmap for the world screen. \end{DoxyCompactList}\item 
\mbox{\Hypertarget{structsc2_1_1_feature_layer_settings_a22ff2b541326b90567bb1f8986f8fe68}\label{structsc2_1_1_feature_layer_settings_a22ff2b541326b90567bb1f8986f8fe68}} 
int \hyperlink{structsc2_1_1_feature_layer_settings_a22ff2b541326b90567bb1f8986f8fe68}{minimap\+\_\+x} = 64
\begin{DoxyCompactList}\small\item\em X size of the feature layer bitmap for the minimap. \end{DoxyCompactList}\item 
\mbox{\Hypertarget{structsc2_1_1_feature_layer_settings_a8cf3d9f547f3fca567f443e8081bfb4f}\label{structsc2_1_1_feature_layer_settings_a8cf3d9f547f3fca567f443e8081bfb4f}} 
int \hyperlink{structsc2_1_1_feature_layer_settings_a8cf3d9f547f3fca567f443e8081bfb4f}{minimap\+\_\+y} = 64
\begin{DoxyCompactList}\small\item\em Y size of the feature layer bitmap for the minimap. \end{DoxyCompactList}\end{DoxyCompactItemize}


\subsection{Detailed Description}
Settings for feature layer output. 

The documentation for this struct was generated from the following file\+:\begin{DoxyCompactItemize}
\item 
include/sc2api/sc2\+\_\+game\+\_\+settings.\+h\end{DoxyCompactItemize}
